As a side effect, Questions also thins out your deck, so you spend less time having to pull energies when you really need basics to keep you in the game, that one evolution that could trump your opponent, or more strategic supporters. There really isn't any complicated strategy associated with this card; it's straightforward, but that's what makes it good. There's little to no drawbacks either, since you just shuffle the rest of your cards back into your deck instead of discarding them.
I guess one card, Research Record from the newest expansion Call of Legends, would help make Questions more effective. If you plat Research record (Trainer) right before you play Questions, you can look at the top four cards of your deck and replace them in any order, or put them on the bottom of the deck. This allows your to get any non-energy cards out of the way to the bottom of your deck before you play Questions, and make the card that much more effective, and less of a gamble. There's no greater frustration than when you pull no energies AND find you've used up your supporter for the turn.
A simple, good card that can be easily overlooked, but deserves recognition.
Poke Radar works very similar, but its only 5 cards and you get to pick any pokemon. However, its also not a supporter but a trainer, which can be useful.
ReplyDeletenever got into the card game.
ReplyDeletereturned from japan in october, and man, pokemon is still very big over there.
the kids go mad for it.
I really like the idea that it will increase your chances of drawing the cards that you want in addition to supplying you with energies.
ReplyDelete